Marsha Berry is Program Manager for BA (Creative Writing). She is co-editor of the book, Mobile Media Making in an Age of Smartphones (2014). She is also a writer and artist.
Research and scholarship
Marsha is an active member of RMIT’s research community. Marsha’s research trajectory started in humanities with a focus on ethnography, ethnomethodology, language and performance studies. She has applied and extended her background in ethnography and post-structural critical discourse analysis to the emerging field of digital media. She has numerous academic journal and conference publications in digital media and creative practice. She has also been integral to or led teams that have won national and international competitive research grants.
Her creative practice includes photography, video art and poetry. Since 2007, she has explored the connections between technology, memory, place and displacement in her practice. She has exhibited her video art and images nationally and internationally. Her poetry has been published in Indian and American literary journals.
Her current research projects investigate mobile social media, shifts in Vietnam and cultural memory studies.
Marsha is registered as a research supervisor in the areas of Digital Media and Creative Writing. She has successfully supervised PhD and Masters by Research students to completion, exploring animation, locative media, mobile media, creative writing, visual communication, social media, interactive database narrative, and interactive electronic media art.
- Berry, M.,Batty, C. (2020). What could possibly go wrong?: the role of supervisors in ethics training for creative practice researchers. In: Meeting of Aesthetics and Ethics in the Academy, Taylor and Francis, United Kingdom
- Berry, M. (2020). Mobile Films as Mobile Art: More than Textual In: The Routledge Companion to Mobile Media Art, Taylor & Francis, United States
- Berry, M. (2020). (In Press) Linking digital wayfaring and creative writing: true fictions from ethnographic fieldwork In: New Writing: The International Journal for the Practice and Theory of Creative Writing Latest Articles Submit an article Journal homepage, , 1 - 12
- Rivera Villicana, J.,Zambetta, F.,Harland, J.,Berry, M. (2019). Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives In: Proceedings of the 6th Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019), Barcelona, Spain, 22-25 October 2019
- Kelly, P.,Berry, M. (2019). Appeasing the Trolls: Contextualising New Screen Practices with Smartphones In: The Palgrave Handbook of Screen Production, Springer, Cham, Switzerland
- Kilby, J.,Berry, M. (2019). Wayfaring, Co-presence and mobility: Conceptualising and Re-Conceptualising with Smartphones In: The Palgrave Handbook of Screen Production, Springer International Publishing AG, London
- Kilby, J.,Berry, M. (2018). Wayfaring, creating and performing with smartphones In: Mobile Story Making in an Age of Smartphones, Springer International Publishing, Cham, Switzerland
- Batty, C.,Berry, M.,Frankham, B. (2018). Exploring a new era of screen production research: laying foundations for engagement and impact In: Studies in Australasian Cinema, 12, 162 - 178
- Rivera Villicana, J.,Zambetta, F.,Harland, J.,Berry, M. (2018). Informing a BDI Player Model for an Interactive Narrative In: Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia, 28-31 October 2018
- Strugnell, J.,Berry, M.,Zambetta, F. (2018). Narrative Improvisation: Simulating Game Master Choices In: Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, Dublin, Ireland, 5-8 December 2018
18 PhD Completions and 6 Masters by Research Completions7 PhD Current Supervisions
- Two Cities as a Living Lab: Project-based and research led-teaching of socio-technical pegagogical approaches in designing for the cities' wicked problems. Funded by: IBM Industry Skills Innovation Grant pre-2014 from (2010 to 2012)
- Digital Publishing and Virtual Mobility in a Creative Knowledge Network. Funded by: Hewlett Packard Corporate Philanthropy: Teaching and Learning Grant pre-2014 from (2006 to 2008)