Stephanie Harkin is a Lecturer in RMIT's Games Program. She researches feminine gaming cultures and digital histories and is a board member of the Digital Games Research Association (DiGRA) Australia.
Stephanie's research is interdisciplinary and archival, and has involved collaboration with preservation initiatives and institutions including the National Film and Sound Archive (NSFA), the Play it Again Project, and the AUS EaaSI (Emulation as a Service Infrastructure) network. She introduced the term "techno-femininity" to explore the resistant potential and popular/post- feminist discourses around technology, gender, and femininity, which she engages particularly through overlooked feminine gaming cultures. She is the lead curator for Feminine Play, an exhibition that celebrates femininity and subverts gendered traditions. Her research philosophy is steered towards accounting for the unaccounted.
Industry and public engagement:
- Consultant Content Writer (Games), Creative Victoria
- Author at ScreenHub, GamesHub, and Metro Magazine
- Melbourne Design Week - It's all about play
- Melbourne International Games Week - Feminine Play
- PAX Australia - various panels
- ABC Behind the News (BTN): High
- Critical Distance - 'Keywords in Play' Episode 29
- Game and interactive media studies
- Critical Femininities
- Digital preservation
- Web cultures
- Magazine studies
- Australian gaming histories
- Youth cultural production
- Young people and entrepreneurism
Acknowledgement of Country
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.