I am passionate about integrating technology, particularly educational games, into teaching and learning practices in higher education. My motivation is to create learning experiences that are engaging, enjoyable, and accessible for students. I understand the gap between educators’ and students’ preferences when it comes to using technology in learning and teaching, and I see this as an opportunity to bridge that divide. By leveraging technology thoughtfully, I believe we can enhance, not replace, the role of educators, empowering them to craft meaningful and impactful learning experiences for students. Furthermore, I highly value interdisciplinary collaboration because it allows me to learn from others, share ideas, and achieve outcomes that would not be possible alone.
Integrated Perspectives on Business Problem
Business in Society
Business Research Design
Management of Technology and Innovation
Gamification, Serious game design, Design thinking, Digital pedagogy
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.
Learn more about our commitment to Indigenous cultures