Gina Moore is a visual artist, researcher and lecturer in the Bachelor of Design (Animation and Interactive Media) program. She has a background in fine arts (drawing, painting and sculpture) and fifteen years experience as a 3D animator in the advertising industry. Her practice involves 3D animation and visual effects, virtual reality, and digital design.
- Lecturer in Animation and Interactive Media
- Course Co-ordinator
- Higher Degrees by Research Supervisor
- Doctor of Philosophy (Media and Communications)
- Master of Arts by Research (Animation & Interactive Media)
- Graduate Diploma (Animation & Interactive Media)
- Bachelor of Arts (Fine Art)
As a painter, sculptor, illustrator and animator, Gina has been employed in a variety of sectors including public art, architectural visualisation, and advertising. Since 1990 she has exhibited work utilizing a variety of media including painting, sculpture, animated film and Virtual Reality (VR).
Examples of Gina's industry work can be found at www.ginamoore.com.au
Exhibitions (selected solo and group exhibitions)
- Western Currents, Fremantle Biennale, fremantle Arts Centre, Fremantle. 2019
- Workaround, Design hub, Melbourne. 2018
- Animal Intersections, Nexus Arts, Adelaide. 2017
- Note to Self, Mundaring Arts Centre, Mundaring. 2017
- Anamaladies, Interlude Gallery, Sydney. 2016
- Urban Animators Living Laboratory (film screening), RMIT, Melbourne. 2015
- Glance (solo painting exhibition), Kick Gallery, Melbourne. 2008
- City of Perth Art Award, Perth Institute of Contemporary Art, Perth. 2005
- Mine Own Executioner, Mundaring Arts Centre, Mundaring. 2005
- 4 minute Wonders (film screening), Melbourne, Victoria. 2004
- Experimenta, House of Tomorrow (film screening), ACMI, Melbourne. 2003
- Melbourne Animation Festival (film screening), Melbourne. 2001
- Out of the Ordinary (solo painting exhibition), Moores Building, Fremantle, 2000
- Lot 19 Gallery Spring Sculpture Prize - First Prize. 2016
- AGDA National Design Awards - Distinction. 2008
- Melbourne Advertising and Design Club Award - Best Computer Animation. 2004
- Wanneroo Art Award - First Prize. 2004
- Pinnacle and Cascade, digital design for 2 large scale sculptures located at Balcatta Senior High School. Commissioned by the West Australian Government in 2019.
- Stories of the Sea, large scale animated projection created for permanent display at Royal Melbourne Zoo. Commissioned by Zoos Victoria in 2008.
- Plant to Plant, large scale animated projection for permanent display at the Woodside Petroleum visitors centre. Commissioned by David Lancashire Design in 2008.
- Bell Tower Black Swans, bronze sculptures created in collaboration with Susan Flavell for Barracks Square. Commissioned by West Australian Government in 2000.
- Subiaco Football Oval, large scale mural commissioned by West Australian Football Commission in 2000.
- DIA, large scale mural commissioned by the West Australian Dairy Industry Authority in 1999.
- Rangeview Juvenile Remand Centre, series of permanent multimedia works created for the Rangeview Juvenile Remand Centre. Commissioned by the West Australian Government in 1994.
Curtin University Collection, Edith Cowan University Collection, Murdoch University Collection, City of Wanneroo Council Collection, Mosman Park Memorial Hall Collection, Fremantle City Council Collection, Cruthers Collection, various private collections.
After many years as a visual artist using traditional media, Gina was introduced to computer graphics in 2001. Throughout the next 15 years (while employed as a 3D animator) she became increasingly aware of assumptions and biases implicit in the design, marketing and orthodox use of 3D animation software. Completed in 2015, Gina’s PhD research investigates these assumptions and, through a practice-led enquiry, develops novel approaches to 3D software in order to expand the practices and visual styles associated with 3D animation.
Broadly speaking, Gina’s ongoing research embraces the generative potential of digital (material) practices. She is particularly interested in the various ways that these emerging practices might work against anthropocentrism.
Her PhD project work and dissertation can be accessed at www.conversational3D.com
Research interests include:
● 3D Animation and Visual Effects
● Virtual Reality
● Animation Studies
● Critical Animal Studies
● Art and technology
● Perception and Cognition
Animals and the Creative Arts Manifesto - Project Update
Presented at Researching Ethically With (Other) Animals Symposium, 2019
Co-authors: Norie Neumark, Lev Bromberg, Shan Crosbi
Deakin Downtown, Melbourne, Australia.
Presented at Unbuilding Multispecies Violence in Storied Place Symposium, 2019
Co-author: Michele Lobo
Deakin Downtown, Melbourne, Australia.
Empathic Approaches to Computer Animation
Presented at AASA Conference 2017 – Animal intersections, 2017
University of Adelaide, Adelaide, Australia.
Interventions in 3D Animation Workflow -Two Approaches to Circumventing Restrictive Production Procedures
Presented at Digital Interventions Conference, 2013
Co-author: Andy Buchanan
Edith Cowan University, Perth, Australia.
- Moore, G. (2021). CGI Animals In: Various Melbourne and Sydney, Australia.
- Moore, G. (2018). Janely Making: exploring co-creation and the agency of things In: WORKAROUND: Women Design Action Melbourne, Australia
- Moore, G.,Greuter, S.,Barker, C. (2013). Context, detail, and conversation: using painting strategies with 3D computer animation software In: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, Melbourne, Australia, 30 September - 1 October, 2013
2 PhD Current Supervisions
- Digital Design for Balcatta Senior High School Public Art Project (administered by Simon Geoffrey Gilby). Funded by: Percent for Art Scheme - WA from (2019 to 2019)